ELDEN RING
UI MENU MOCKUP

UX

UI

Details

This concept was created to further develop my UI and UX design skills by interpreting and coming up with a menu concept for the then-upcoming dark fantasy game Elden Ring, developed by FromSoftware.


This project was a personal endeavor and made in roughly 96 hours (across 3 weeks), where I based the design language on previous FromSoftware titles, and on some previously leaked footage of the game.

Team size

Solo

Role

UX/UI Designer

Duration

~96 hours

Tools

XD, Photoshop, Illustrator

Details

This concept was created to further develop my UI and UX design skills by interpreting and coming up with a menu concept for the then-upcoming dark fantasy game Elden Ring, developed by FromSoftware.


This project was a personal endeavor and made in roughly 96 hours (across 3 weeks), where I based the design language on previous FromSoftware titles, and on some previously leaked footage of the game.

Team size

Solo

Role

UX/UI Designer

Duration

~96 hours

Tools

XD, Photoshop, Illustrator

Details

This concept was created to further develop my UI and UX design skills by interpreting and coming up with a menu concept for the then-upcoming dark fantasy game Elden Ring, developed by FromSoftware.


This project was a personal endeavor and made in roughly 96 hours (across 3 weeks), where I based the design language on previous FromSoftware titles, and on some previously leaked footage of the game.

Team size

Solo

Role

UX/UI Designer

Duration

~96 hours

Tools

XD, Photoshop, Illustrator

Defining data & grayboxing

I began this project by breaking down and sorting the information provided and I looked at previous FromSoftware game titles' UI and what data they usually contain.


By determining these details I then formulated my plan on where this data would positioned by both sketching and producing some low-fidelity wireframes.


The main premise of the layout was to be separated into 3 columns:

  • Settings

  • Stats

  • Character model.

Visual direction

After I had decided on the layout and positioning of elements I dove right into setting up a stylesheet; colors, patterns, textures, typography, and iconography.


I decided to make use of the colors present on the Elden Ring text logo to have some already established base and primary colors.


For ornamentals, I wanted some non-intrusive sharp angles while also adhering to the visual style I set up to use a gradient brushed metal style — much of this to try to keep the visual language intact of what people would expect from a FromSoftware title.

Final thoughts & takeaways

Overall, I found this short project fun and nurturing, deepening my understanding of both tools and workflow as well as enabling me to further consider and be more self-critical of how I create future projects.


The most valuable thing to me at this point was to finish a project as I feel my skills in both design and software grow every time.


The next project will most likely be a bit larger in scope, mostly to allow me to go deeper into user-centric design in creating user journeys and looking for common pain points to solve.

Credits

Credits

Credits

UX & UI Design by Joakim Hedman

UX & UI Design by Joakim Hedman

UX & UI Design by Joakim Hedman

Knight 3D character by Giancarlo Arriola

Knight 3D character by Giancarlo Arriola

Knight 3D character by Giancarlo Arriola

Gold coin icon by Hyeha H

Gold coin icon by Hyeha H

Gold coin icon by Hyeha H

Purple Bellflower icon by Kiana Hamm

Purple Bellflower icon by Kiana Hamm

Purple Bellflower icon by Kiana Hamm

© 2024 JOAKIM HEDMAN.

© 2024 JOAKIM HEDMAN.

© 2024 JOAKIM HEDMAN.